(Note: leveling these skill lines has nothing to do with the quests. It still basically works this way, but since the game doesn’t make you do content in order, you can often squirrel off the path. You also complete the Fighters Guild and Mages Guild stories as you go from zone to zone in your faction-one of each of these quests pops up in each of your Alliance’s five zones. Along the way, in the olden days you would receive quests for the MQ every five levels, and do those in parallel with your Alliance faction’s zone quests (now you can do the main quests whenever you want, I personally like spreading them out when leveling a character). Each Alliance has a starter zone (1 zone for Dominion, two smaller zones for Pact and Covenant), and then five larger regions to explore in order. Once that’s done, you’ll be dropped in your faction’s starting/tutorial quest area. This prologue is still available as a quest in the game you will see a “Hooded Figure” appear near your faction’s starting city wayshrine (Vulkhel Guard, Davon’s Watch or Daggerfall) and you just take it from there. This is the quest where you are taken to Coldharbour for the first time and need to escape. When you started the story before any of the newer “chapters,” the prologue started the main quest. "Your pathetic Aedric trinket can't defeat me!" Main Quest/Faction Quests/Fighters Guild/Mages Guild.
Anything I skip in this guide, is content that you can do at any time without concern for continuity. And there was in fact a major story arc that extended over two years that, again, you’ll miss if you play out of order. But there are key NPCs that show up in the story earlier and later, building a relationship with you, and if you play out of order you miss out on that. Granted, most of the zones, chapters and DLCs have fairly independent storyline, and you don’t lose THAT much playing them out of order. Broadly, this move was helpful for the game and most people like it, but something was lost in terms of storytelling: most players now just run all over the place and don’t get a sense of the narrative the game builds over time. With the One Tamriel update, they changed all of that-now you can do anything you come across on any map, and the game auto-matches your strength to the enemy’s strength. When the game came out in 2014, content was leveled you basically had to play the game on rails, following a clear path-mobs here were level 5, then over there they were level 9, etc. Mild spoilers ahead.ĭISCLAIMER: THERE’S NO “DANGER” IN DOING CONTENT OUT OF ORDER This week’s guide covers something I don’t actually see in guides very often: the “right” order for the game’s quest content. As always, I’m trying to pick topics, or angles on topics, that you can’t find from many other YouTubers and content creators. Good morning, time for another ESO guide.